Introduction
- Light and Shadow in real world
- Absorption, reflection and
refraction of light
Basic Lighting Techniques
- Basic Three point Lighting (Key light, fill light and Back light
- Indoor Lighting (Indirect, Global Illumination & Volumetric Light)
- Outdoor Lighting (Sun, Moon Light, Color, Temperature & Time)
Shadows
- Depth mapped shadows
- Raytraced shadows
Rendering
- Software Rendering (Maya)
- Mental Ray Rendering
- Render Layers (Render passes)
- Renders global settings
Lights in CG
- Point, Area & Spot Light
- Directional Light
- Ambient Light
- Volume Light
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